Hi there! This post has been getting a lot of hits since I wrote it, so I took it and turned it into a Very Unofficial Guide to Two Dots, which you can read on my website. I’ll be updating the guide as I progress through the game, and if anyone has questions, you can send them to me there. Thanks!
Two Dots* is a mobile game where you match two (or more) dots of the same color (which removes them from the board) until you reach a certain goal — x number of dots, or a certain other winning condition involving obstacles and challenges. Or both.
Two Dots is a fun game, at first. It’s somewhat challenging once you get to the later levels, but then it just becomes maddening. It’s not like Candy Crush, where you can’t possibly win without buying things or bugging your friends; it’s not like Game of War, where if you don’t play on a certain day you can be killed by other people; it’s not like Plants vs Zombies, where you download the entire game and play at your leisure. You can play Two Dots at your own pace, and with 560 levels (so far) you’ll be doing so for a long time. Especially since you only get five lives at a time, and it takes 20 minutes for a life to refill.
But the game is more than just “match the dots” (or “make a box”, which clears all the dots of that color from the board). See, the developers put in these obstacles to make things harder for you, and as someone who has beaten the game numerous times**, I’ve faced all of the obstacles. Some of them, like the gems, are kind of fun. Most of them… aren’t. Here are six of the most annoying:
6. Lotuses — At first, I thought lotuses were cool. They would eat all the same-colored dots they could touch, and clear huge swaths of the board. They can’t clear wild dots (more on that in a moment), but I thought I could manage them regardless. However, as the game progresses and more obstacles get added, the programming that controls (and dispenses) the lotuses gets sneaky, and they show up just when you’ve spent three or four precious moves building up to a box. Then they suck up part of your box and there’s a 50-50 shot that they won’t leave you in a better position than you were before.
My strategy: On certain levels, if you play them enough times, you start to figure out when a lotus is going to show up — like, in the first couple of moves. Planning ahead can save you a move or two. But otherwise? Try to clear as much as you can on every turn when you know that lotuses are going to be a thing, because the less damage they can do, the better.
5. Wilds — Wilds sound great, in theory. They’re little circles that can match anything, and if you make a box of wilds (it’s rare, but it happens), you clear all dots from the board. But lotuses can’t eat (or bridge) wilds, and sometimes wilds get stuck in an area where there’s no way to get rid of them, and at that point you just have to restart.
My strategy: Ultimately the strategy for wilds depends upon the size and complexity of the board. On a small board with a lot of nooks and crannies, you need to eliminate as many wilds as possible. On a larger board, you can leave them until you need them, because they do contribute to boxes. Also, in the 500s, you’ll find magnets, which are wilds that you have to match to other wilds, and then they cause explosions, destroying every dot they touch. So that’s a plus.

ALWAYS make sure the screen flashes before releasing your finger. Nothing in this game is more annoying than having a box and failing to complete it.
4. One-Sided Bricks — The first bricks you’ll encounter in Two Dots can be destroyed simply by making a match next to them. But then you’ll find these annoying little bastards that have one light side and three dark sides. You can only destroy them with bombs, gems, or by making a match on the light side… which is almost always facing the wrong direction. Or, worse, two light sides are facing each other, which means a bomb (or a booster box — more on those in the Bonus Content) is the only way. There’s one level in the 200s or 300s that I spent several dozen poops*** trying to pass — it was all one-sided bricks with the light sides facing in the wrong direction, and only about 40 moves.
My strategy: Destroy these annoyances as fast as possible, and don’t be shy about using your booster boxes if you don’t have an easy way to do it in the level (gems, bombs, balls****, or magnets).
3. Anchors — “Anchors are number 3? You’ve got to be kidding!” I’m not surprised you think so, but this early-level obstacle is so high up on the list for a few reasons. They persist through the entire game; they’re often locked in place by one-sided bricks or other blockers; and, worst of all, just when you think you’ve cleared all the other obstacles, you look at the top of the screen and oh, shit, I still have to get six anchors! If their appearance was truly randomized in the dropping process, that would be one thing, but there are literally dozens of levels where the computer only gives you one anchor on the screen at a time. Twenty moves, ten anchors, one on the screen at a time, and sometimes there’s a “grace period” move between the completion of one anchor and the presenting of another. Anchors are this high up because they’re so damn persistent an obstacle throughout the game, more so than any other.
My strategy: Truthfully, I think the best strategy is to handle the anchors last, unless:
- There’s slime, fire, or monsters, which can destroy anchors without crediting you for clearing them.
- There are anchors trapped somewhere, in which case, you have to get them out as fast as possible or the game won’t give you any more.
- There’s a chance of the anchors getting trapped above a wild that’s locked in place.
- The anchors are in a part of the board where you can’t get squares — such as when two columns are set apart on either side. Clear those guys out when it’s advantageous.
Otherwise, focus on the other obstacles first. Many of them can destroy anchors — balls, gems, and magnets, for starters. (Oh, and, speaking of magnets: the “only get one on the screen at a time” often happens with magnets too; the later levels in the magnet zone only give you four, and they’re never where you need them to be.)
2. Fire — Fire sucks. It can be destroyed if you make a match next to it, if it’s caught in the explosion from a bomb or gem, or if a monster randomly eats it. If you don’t make a match next to it, it replicates itself, destroying a dot (or anchor, or lotus, or wild, or ball) attached to it. It seems relatively simple to get rid of, until you accidentally clear something in the center of a big fire zone; at that point, you now have two separate zones of fire, and each one replicates if you don’t match next to it. And sometimes, just for fun, fire is inside of ice (which in and of itself isn’t too bad, but it’s still a pain).
My strategy: Clear the fire as fast as possible, especially when you have a level where you have to get anchors. Anchor logic and fire logic together are a nightmare. And don’t be afraid to restart the level if you don’t think you can complete it; sometimes, that’s the only way.
1. Slime — And you thought fire was bad? Imagine fire, but instead of destroying the dot (or obstacle) it touches when it replicates, it instead encases it in slime that takes two hits to destroy. Slime can be destroyed the same way fire can, but it’s more insidious because it takes two hits, and because when it replicates itself, it adds another two-hit space. Worse, slime doesn’t fall when you clear spaces underneath it, and it can expand into empty spaces where dots don’t exist (like when a block is above them). It’s awful. Nothing can destroy slime in one hit — not an explosion, not a gem, not a lotus. And there are many levels where you have to deal with a lot of small slime outbreaks — which can be helpful when they finally touch, but you still have to destroy them all. Good luck.
My strategy: First of all, accept the fact that you’re going to lose a lot of lives, especially on the levels where there are very narrow spaces and a lot of slime. Then eliminate the slime as quickly as possible. Be generous with your use of booster boxes; you’ll need them. And don’t get too pissed off when you think you’re done with the slime and the game gives you a random level that has some, just for funsies.
Bonus Content!
The people who make Two Dots also include bonuses, called booster boxes. These are power-ups you can activate at the start of the level. There are several types, they’re chosen randomly by the game, they’re never the one you want when you want it, and you’ll come to hate the bomb one quickly because it’s pretty much useless.
To make a little extra money, they often give you the opportunity to watch a video so you can get a free booster box to start the level. In fact, watching videos is always optional — you never have to experience ads in the game. But it’s often worth sitting through a 15-second ad for a free boost.
Of course, there are plenty of 30-second ads (mostly for Game of War, iBotta, and Mobile Strike, as well as the occasional local ad or movie trailer). In the beginning you could back out of them — you wouldn’t get the boost, but you didn’t have to watch them, either. Now, though, more and more mobile video ad companies are disabling the native back button, which is skirting the edge of ethical in the advertising world.
You could always turn the videos off — there’s an easy-to-find switch — but the programmers are going to come up with another horrible obstacle in a couple of months, and you’ll need them. The pins and needles when you get up from the toilet***** will be worth it.
Got an idea for a future “Six of the Best” column? Tweet it to me @listener42.
Josh’s book, The Clockwork Russian and Other Stories, has been called “clever, thought-provoking, and occasionally unsettling in all the best ways” by award-winning author Andy Martello, and comes “highly recommended” from AWGIE-nominated screenwriter C.S. McMullen. You should pick up a copy and see why they like it so much.
* We received no money from the developers to talk about this game. I’m just doing it because six parts of it are really frustrating.
** I define “beat the game” as “run out of levels to play on the main screen”. They add new ones, I play them, I win again. As of this writing, I’m on level 553.
*** What good are casual games if not for playing while pooping at work?
**** Officially called “nesting dots”, these are balls that, if you match three times next to them, they turn into bombs. Calling them balls is funnier.
***** You think I’m kidding, but I’m not.
Is there a way to explode the gems other than making a four square?
Yes. Hit them with a lotus or an explosion.
Josh I literally just started this game a couple days ago and you seem to know what you’re talking about often in the comments. The ladybugs I know they change colors and that’s with squares but I don’t really see how they get defeated. I I got a couple but I and never able to notice how I got them until they’ve already flew off.
You have to match the bugs three times. On the third time they’ll go away.
In you touch a ladybug, it briefly shows the color it will turn in, This helps in planning your next move. Also, the number of dots on their back equals the remaining number of times you have to hit them. So first three, then two, then one. The game is full of such nice details.
I’m pretty new to Two Dots. Can you tell me about the “divided” dots (pink on top half, dark on bottom) that start out larger than the standard dots but end up shrinking to normal size? You can’t seem to connect to them, and it’s unclear to me what they do. I first encountered them in the current Treasure Hunt, level 4. Thanks : )
I do realize that this is about a year late lol.
You’ve probably already figured out by now, but the divided dots are nesting dots. They are basically like Russian dolls. They have 3 layers, and every time you clear a dot next to it, one of the layers disappears. This is why they shrink. On the third hit they will become bombs.
Stuck on level 339 have to get so many of one color and the color flags eat all the colors makes it IMPOSSIBLE to win this level!
I play all of the levels when they come out and I agree with you on most of these, but I’ve got to say that I like the slime (especially combined with the water). It adds a challenge to the levels while not being completely frustrating and destroying everything you’ve worked for when it spreads.
My number 1 least favorite is the triangles. They make it impossible to tell what is going to happen when dots fall. These are followed by anchors at number 2, then lotuses, wilds, and fire for the same reasons you gave. Then probably bugs. I don’t remember what “monsters” are. I’m assuming they aren’t the bugs but they must not have been in a level for a while.
Can someone make one of these guides that has a picture of the obstacle. Everyone calls them differently and I’m just trying to figure out some of them work. UGH
I’m new to this game. How do you use the booster Bix bombs?
I’ve tried hitting them. Matching them etc etc to no avail.
What is a Booster Bix bomb?
What about the clouds?
Clouds suck, but they’re at least understandable and manageable. Also, I don’t think they were there yet when I wrote this.
I don’t understand how the clouds work at all 🙁
Put two (or more) clouds on the same row and they will destroy anything between them, EXCEPT for balls (nesting dots), ice, or trapdoors — those will just take one hit.
I am still confused about the clouds. How do you “put” them? I’ve played level 113 several times and nothing I do affects or moves the clouds from their starting position
The clouds on Level 113 are not movable. There are clouds several hundred levels down the road that are actual obstacles. Sorry.
Hi, what to do with clouds?
Put two (or more) clouds on the same row and they will destroy anything between them, EXCEPT for balls (nesting dots), ice, or trapdoors — those will just take one hit.
Thank you so much, lol. This had me so confused
what are the dark clouds and how do you get ride of them
Put two (or more) clouds on the same row and they will destroy anything between them, EXCEPT for balls (nesting dots), ice, or trapdoors — those will just take one hit.
Please explain how to get rid of the clouds. So far I’m clearing them by pure chance. Haven’t figured out the secret yet.
Put two or more clouds on the same row and they will zap each other out of existence. Otherwise, you can bomb or gem them out of the way.
Got it! Thanks. The explanation wasn’t showing up before.
Your explanation for clouds is not succinct enough. How do you get rid of 1 cloud?
You have to bomb it or gem it.
what does gem it mean?
Use a gem to destroy something.
how do you activate a lotus?
Move some matching dots next to it and it happens automatically. Usually when you don’t want it to.
You are very patient…
Agree!!
Thank you for cloud explanation. They have been driving me crazy
Thanks a lot! This is a great post and your answers are super helpful
Any advice for level VII of the modern metropolis treasure hunt? It just seems impossible with do few moves allowed!
My wife has finished it but it took her a while. Usually what I do is: if I start a level and there’s not a box, I’ll exit to map. That shouldn’t charge you a life. Beyond that, the main things to do are to clear the ice around the water without clearing it around the slime, and clear the slime. If you’re lucky and you have a booster box, you can get a jump on that by getting an “all the same color” bonus.
Also, thank you for the explanations of ladybugs and clouds!
Just finished level 910. Used lots of power ups but made no purchases. Waiting for more levels.
Is there someplace I can refer to a visual key for two dots obstacles? The one that I’m having trouble with now are the dots that look like they have a fountain flowing up or down over them. I finally figured out they cause other columns to move, but I can’tell figure out how to sink anchors in columns with those dots. Anchors seem to only sink if you move dots manually in the column they are in. Honestly! I really would like to find out the rules to this game. Right now I am pretending that figuring out the rules IS the game.
This is probably the best resource I’ve found.
The rules/guidelines for each obstacle are done as you reach them in the main map screen. They’re usually not in the expeditions or treasure hunts.
I made one.
Thanks. Do you know when the “fountain dots” start? Also, do you know how to get credit for dropping an anchor in a column with fountain dot at the bottom?
What is a “fountain dot”?
I think what she means is the teleporters, that move the dots from one column to another.
How do I get rid of water dots?
You don’t, per se. You have to clear dots in the rest of the stage to spread the water around. More here.
Is there a visual guide some place that shows all the different types of dots/things? I’m playing an expedition and I have come across dots that I have never seen before and don’t know what to call them.
I made one.
Hi what is this electrical circuit thing n how do u beat it
Here’s the page in my Two Dots guide that will help you.
Hey Josh! Haven’t seen you post here in a while. So how far have you gotten now? I’m in the Haunted Hills and the slime is just as horrific as you said it was! (Which is ironic because I have always been looking forward to getting to this part on the map)
I’m in the 1030s or so, but I’ve been playing a lot of Super Mario Run so I haven’t been doing much Two Dots beyond expeditions and treasure hunts.